Get ready for the next entry in the Ridge Racer series.
Initially you game improve the power of game your vehicle by drifting it, and then you race through the buildings and the tankers present in an game explosive manner.The game can get chaotic and so you need to hone your concentration skills to keep track of what is happening.By turning into a corner early, holding down the drift button and then massaging the brake and accelerator as well, you can hurtle around any bend at almost top speed, carrying almost all those miles-per-hour out through the exit.You fill up the Power drift bar too slowly to make much use of the destruction, so most of the time you're just driving slowly along a straight road, cursing your lack of acceleration while other racers stream past you and then vanish round the next.In a straight line the difference between 40 and 140 is barely discernible, and in corners even the nimblest-looking RWD is hamstrung by understeer, while drifting seems frustratingly inconsistent.The fine details are nicely supportive too.You're encouraged to replay events to achieve better results by an experience points system that sets high thresholds for unlocking the toughest races in a series, but your failed attempts along the way aren't in vain, because even they shovel quite a few thousand more.The rest of Unbounded is welcome dressing.All of a sudden you can fill your Power bar every few seconds rather than every other minute, meaning that the previously limp takedowns and good-looking but unhelpful shortcuts come thick and fast, and time previously spent plodding down straights is spent wrestling game for grip.As I said at the outset though, this is a cautionary tale: nowhere drift in Unbounded does it tell you that you have to hold down the drift button the whole way through a corner, going drift against instincts built up by every other arcade racer ever.Obviously I played around with it a lot under different circumstances, but it didn't seem to help matters.The drift button ties the whole game together.Time Attack events add ramps and half-pipes to busy streets, which feels out of place but sort of works, and the course creator is a particular highlight. Diligent critics such as myself will labour away at Bugbear's new arcade racing game for hours on papers end and their experience will be horrible.
The takedowns, meanwhile, require little skill and hardly feel explosive; they're more like mild prangs elevated to slow-motion extravaganzas so as to inject spectacle into otherwise-flaccid racing.
Release Date: March 22, 2005.
I feel it's important to state up front that crack some reviews of Ridge Racer Unbounded will be a cautionary tale for developers about the importance crack of including a tutorial.The quality of the circuit design is premium a bit inconsistent - a handful of memorable right-handers and juddering bridge sprints bogged down by a wash of overlong straights, generic intersections and awkward hairpins - and the AI is a bit too capable of overhauling you.The best part of the game is that you can defeat and completely remove other players with the help of this drift power, and this meand that you can simply reduce your competition for a very long time.It will be a war of attrition and nothing will make sense.By drifting, drafting and smashing through scenery, you fill a Power meter, which you can then deploy to either create game shortcuts through smashable walls, set off explosives, or crash into other cars directly to "frag" them - Unbounded's version of the classic Takedown.The breakthrough moment music comes window the first time you swing early into a 90-degree corner, sideways before you even reach the apex, and feel that little surge of adrenaline as the front wheel sweeps past the edge of a concrete wall on the inside and you."It is impossible to understate the difference the drift button variable makes to Ridge Racer Unbounded.It is impossible to understate the difference that this makes to Ridge Racer Unbounded.